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C# — Beginner

Build real C# from your first program to working applications: variables, control flow, methods, collections, classes, LINQ, files, exceptions, and an introduction to async — every step practiced and graded in a sandbox running the real .NET SDK.

📜 85 lessons⚡ 0 challenges⏳ ~20.5 hours⭐ Beginner — no experience needed

Who this course is for

Absolute beginners and developers from other languages who want a rigorous, practice-first start in C# and .NET.

What you will be able to do

  • Read and write idiomatic modern C# with confidence
  • Model data with classes, records, and collections
  • Debug and test C# programs systematically
  • Use LINQ and the core .NET libraries productively
  • Build and persist small real applications
CHAPTER 1· 4 Waypoints

Hello, C#

Meet C# and .NET, write and run your first programs, and learn how Code Journey grades what you write.

CHAPTER 2· 5 Waypoints

Variables and Types

Declare, initialize, and convert the core C# types — and learn when the compiler is saving you from yourself.

CHAPTER 3· 4 Waypoints

Input, Output, and Parsing

Turn text in, numbers out: ReadLine, Parse vs TryParse, and validation that refuses garbage politely.

CHAPTER 4· 4 Waypoints

Operators, Conditions, Loops

Make decisions and repeat work: comparison and logic operators, if/switch patterns, and every loop shape.

CHAPTER 5· 4 Waypoints

Methods

Name a computation once, call it everywhere: declarations, parameters, overloads, and the discipline of small methods.

CHAPTER 6· 4 Waypoints

Strings and Characters

Text is data: indexing and iterating strings, the core string API, and char-level work with its conversion traps.

CHAPTER 7· 4 Waypoints

Arrays

Fixed-size, typed collections: declare, iterate, copy, search, and sort — plus the aliasing trap that starts every reference-type discussion.

CHAPTER 8· 4 Waypoints

Collections

Lists, dictionaries, and sets: dynamic containers, key-value lookups, uniqueness — and when each is the right shape.

CHAPTER 9· 4 Waypoints

Classes and Objects

Grouping state and behavior: fields, constructors, and properties — the vocabulary of every C# program.

CHAPTER 10· 4 Waypoints

Object-Oriented Programming

Inheritance, virtual methods, and interfaces: how C# types share behavior and swap implementations behind a contract.

CHAPTER 11· 4 Waypoints

Enums, Records, and Data Modeling

Fixed option sets, value-shaped data, and the class/struct/record decision — modeling domain data honestly.

CHAPTER 12· 4 Waypoints

Generics

Type parameters: writing an algorithm once and letting the compiler stamp it out for every type — safely.

CHAPTER 13· 4 Waypoints

Exceptions and Error Handling

Failures as typed events: throw when a contract breaks, catch when you can actually handle it — and let the rest bubble.

CHAPTER 14· 4 Waypoints

Files and Persistence

Program state that survives the process: Path, File, and Directory — plus the disposal rule that keeps handles honest.

CHAPTER 15· 4 Waypoints

LINQ Fundamentals

Queries as method calls: filter, project, order, group, aggregate — and the deferred-execution rule that surprises everyone once.

CHAPTER 16· 4 Waypoints

Delegates, Lambdas, and Events

Methods as values: Func and Action, lambda syntax, and the publisher-subscriber pattern behind every UI framework.

CHAPTER 17· 4 Waypoints

Debugging and Testing

Turn failures into information: read the error, isolate the bug, and pin the fix with an executable test.

CHAPTER 18· 4 Waypoints

.NET Project Structure and CLI

From single files to real projects: .csproj anatomy, the dotnet CLI verbs, and how solutions bind projects together.

CHAPTER 19· 4 Waypoints

Git and Professional Workflow

The commit graph as a data structure: branches, merges, ignores, and the hygiene that makes a history readable.

CHAPTER 20· 4 Waypoints

Problem Solving and Algorithms

Reasoning about growth, searching honestly, and the two loop shapes that solve most problems: frequency maps and recursion.

CHAPTER 21· 4 Waypoints

Beginner Capstone

One domain, every tool: model transactions, validate them, aggregate them, and produce a statement — the shape of every real C# program.